Sword Art Online Fatal Bullet Breast Slider
source
Hey steemians. All of must must know about Sword Art Online, almost all anime fans must have heard the name "giant" this one, regardless whether they enjoy it or not. Its popularity is not unstoppable, especially because the portrait of characters and stories mentioned, quite qualified in the midst of so many competitor products that try to offer the same sensation. Not surprisingly, if with popularity like this, Bandai Namco as the owner of the franchise, trying to make it as an active series continue to deliver new products to the market. This time, they tried to try out the market with a new concept that fortunately, no longer focused on Kirito figure. A more geared approach to the concept of shooter in accordance with one of the anime series already available on the market, Bandai Namco finally release Sword Art Online: Fatal Bullet to the market.
As a gamer who does not really like Sword Art Online in anime and video game formats in the past, we were quite surprised by how much we enjoyed it with this one series. The fast and dynamic shooter game successfully presented the theme of a weapon-based VRMMORPG game appropriately, with no grinding system implementation, burdensome. This early interest eventually led us to enjoy it further, and finally complete the story mode. Last week's preview process also has not covered the multiplayer mode that we successfully tested in our review article this time.
As So what exactly is offered by Sword Art Online: The Fatal Bullet? Why do we call it a game that turns out to be fun? This review will discuss it more deeply for you.
Plot
source
As a gamer who is not too familiar with Sword Art Online as a franchise, the process of discussing the Fatal Bullet plot will certainly need extra research to at least understand whether the story is a stretcher or an adaptation. Deeper in the virtual world, Sword Art Online: Fatal Bullet seems to be a combination of the two. And as far as we tried it, he ended up fantastic.
You will portray an original character that goes into a VRMMO world called Gun Gale Online (GGO) based on your friend's recommendation, Kureha. Being a noob, there are many things you need to learn from this one game. Trying to test your fortune, you are involved in a unique quest that offers super rare items. As can be predicted, the beginner's luck, you managed to finish the new dungeon and get reward - a new AI version that is more vibrant and dynamic than the other AI-AI GGO. Unlike other AIs that clearly function, the origin of this one AI is more inviting question marks. One that is sure, help complete this quest also bring it together with Kirito and friends.
Source
source
Keep trying to fight and position ourselves as one of the respected GGO players, this one VRMMORPG game turned out to have one big threat. This is where the story of the anime version comes in. The characters you use at one point, finally meet the antagonist figure who calls himself the Death Gun. With black clothes and a skull mask, Death Gun no longer appears as a threat in Gun Gale Online, but also the real world. Using the special weapons he uses, all the characters he fires in the virtual world, turn out to be dead in the real world. Death Gun also throws a threat to Kirito, you, and other members of Squad.
source
source
But of course, Sword Art Online: Fatal Bullet is not just adopting this anime version story as a base only. You will also get original story content which of course comes from the fact that most of the game portion is based on the original character of your racik, which is cool here, managed to offer a new side. That conflict about the Death Gun was not the real focus. The story of your struggle and sacrifice as a Squad Leader is even recognized by the Kirito and Asuna classmates to produce exciting new dynamics.
source
So, who exactly the figure of Death Gun? What other great threat will threaten Gun Gale Online? What about your character's role in this one story? You can certainly get the answer by playing this one game.!
Full Fan Service
source
Trying to present an anime series appropriately is not an easy task. As one of the fanatical fan base, the mistake did produce complaints and spicy critics who were ready to come rush. The good news? As far as our eyes are concerned, Sword Art Online: Fatal Bullet seems to execute almost all elements of the presentation with the right target. Visual approach that he offers is clearly trying to capture the attraction of the animenya series, through color games and shading techniques that exist. Although it does not offer enough modification process until you can create the character you want freely, but the character creation options that he offers quite complete. There is also a chance to set the body size, especially if you really intend to create a female character as the main character.
On paper, it seems clear that Sword Art Online: The Fatal Bullet is at least striving to do one thing - fulfilling what is expected of the fans. Here, he made sure it happened. Starting from the characters that you can bring into combat as a party character controlled by AI, the presence of old characters, the display of costumes you can wear or other characters wear, to a variety of cut-scenes that carried. Unlike many of Bandai Namco's previous projects that seemed half-hearted, Fatal Bullet is seen formulated with full dedication. Many important moments, such as the fight between Kirito and Death Gun that has actually been represented in the anime version, is now re-based on CGI for Fatal Bullet.
source
source
One thing that we think deserves to be highlighted is how friendly this series is for gamers like us, who have never paid much attention to Sword Art Online as a franchise. As gamers who do not really understand the SAO universe, jumping straight into the GGO and meeting the various iconic characters that there is of course can end up confusing. The good news? They throw in enough information and descriptions to help you capture what's happening faster. Information about the characters you meet with how significant they are in the universe or stories, what information is GGO, information about the conflicts that occur and what kind of systems are carried in the game, and more. Enough to make gamers newcomers to understand and understand quickly.
source
source
For gamers like us who came because to enjoy the design of female characters that exist, fan-service is even more intensive. From the opportunity to set the size of the chest when the process of character creation, until the actual costume design is increasingly showing the curves of your design. The good news? Regardless of how tightly most of these costumes you can get, none of them ends up so tacky and sensual, that it does not seem to fit the GGO world itself. Sensuality highlighted is still in a proportional stage. Sword Art Online: Fatal Bullet also presents another feature called "Affection" which is designed to be a benchmark of how deep your relationship with each character is. The more often you carry and rely on them in combat, the deeper the relationship, the greater the chance to get an exciting reward at the end. Opportunity to enjoy the static scene "sleep together" as we managed to achieve with this one Strea figure.
So the other thumbs up also deserve to be directed to most of the existing designs. World design that looks massive and threatening, as well as large enough to keep pushing the exploration process with busyness to continue to kill enemies who consistently present produce a design that is not monotonous world. You will continue to be busy, either just in action in every area offered or when plunging into the dungeon to complete a particular mission. Pretty busy not to think at all whether the world you face is spoil the eye or not. The design of the user-interface offered also leaves a strong impression that you are indeed, entering into an MMORPG game with all its limitations. Unfortunately, if there is one disadvantage of the existing presentation side, then we seem to have to highlight the limited enemy designs. It's a shame to discover that the enemy you face, especially the boss, ends up repeating designs that are just different sizes, names, and colors alone.
source
source
"The Division"
source
One of our favorite parts of Sword Art Online: This Fatal Bullet is the gameplay itself. Faithful with their main theme - Gun Gale Online which is told is a VRMMORPG game with firearms as the focus, you are dealing with a mechanical gameplay that really represents it. Fatal Bullet is an action RPG game that makes the shoot-out action as the focus. Although not exactly the same, but you will find many things that feel similar to similar RPG action games from Ubisoft - The Division. The difference? Instead of soldiers and special forces, you are now portraying anime female characters with large breasts and tight clothing that, too, move quickly to avoid any existing laser attacks.
The best part of the Fatal Bullet shooter gameplay is its inability to enjoy it like a third person shooter game, which usually ends up with more shelter behind the wall and aiming by spending all the bullets you can spend in the same magazine. The good news? Fatal Bullet, as an action RPG game, does not necessarily adopt it rawly. There is an adaptation there to make it feel more faithful to the theme, while making the gameplay simpler and more fun. It comes with a variety of hipfire features.
source
source
For those of you who are not too familiar, Hipfire is a term used by action games FPS or TPS to discuss the action of shooting without aiming at all. This means we are talking about spewing bullets just like that by pressing the shoot button, without directing the direction of the shot specifically with the special features already provided. To ensure quicker gameplay, Sword Art Online: Fatal Bullet comes with a variety of fantastic hipfire features. There are two modes for it, Aim-Assist and Free Mode. Aim-Assist as the name implies, will bring up a large green box area on the user-interface screen, which will automatically point your shot at a specific target. As for Free-Mode, you are more free to move the crosshair to aim, but still in third person view.
With a system like this, you can spit out bullets as quickly as possible, moving from one target to another without having to mess around with a shooting action. On the other hand, it also provides its own advantages in visibility, which of course will make it easier for you to see the direction of the attack and time to avoid it if needed. However, Fatal Bullet still provides a specific button to shoot and shoot if needed. Although it will not be as accurate as the Aim-Assist system which will of course ensure your bullets land as long as it is within reach, this free viewfinder will make it easier for you to target and attack the enemy's weak points. If successful and in, each of your bullets will come with a critical damage that can end up 2-3x of the damage in general. A hassle of course, worth pursuing.
source
source
Your characters, like RPG games should be, will also be supported with enhancements in the form of - Skills and Gadgets. Gadgets can be positioned as extra combat equipment, such as grenades and a variety of other equipment, for example. While Skills, which should be no stranger to RPG lovers, is a special cooldown-based attack that characters can use to generate certain benefits. Divided by the weapons used and need resources to be activated, Skills will fall into three broad categories - Active (specific attacks), Buff, and of course Debuff. The combination of both will help you win more effectively. Fight many enemies, especially with the Shield, without a grenade? Good luck!
You can choose and decide what weapons and equipment your character uses and your AI support character. There are various categories of weapons to use, from slow to fast, from more focused on bullet quantities to focusing on large damage, from range to melee. Your character will be allowed to bring two weapons that you can mutually, with different classes and status. The class of weapons will usually determine what kind of damage you get, with a system of scarcity also present on it. Rare weapons usually come with a status set and a permanent buff that is richer than regular weapons. At the point of progress of a particular story, you will also be able to do dual-wielding, which makes your damage as a character, of course more significant.
source
source
As MMORPG games in general fit the theme, there is certainly a grinding process to strengthen your character here. The good news? It will not be enough to make you tired and frustrated considering there are so many alternative ways to get materials that you can use to strengthen weapons, for example. Through a specific NPC, not only does it upgrade to increase your damage and effects, you can also sacrifice and melt weapons you do not use to apply your existing buffs to your favorite weapons. The opportunity to strengthen the character also comes from the opportunity to distribute attributes into a status that in addition to influencing the strength of your character, also influences what weapons you can use. Distribution of this status will also determine whether you can perform dual-wielding of certain weapons or not.
Your own busyness will end up with a standard RPG game scheme that is not counting revolutionary. There will be a major mission that you need to accomplish to encourage the progress of the story, which will usually contain specific enemies and bosses of a certain level. Although the level does not have to be equivalent to be completed, but the level is higher to indicate a higher difficulty level. In addition to the main mission, there are a variety of side missions that will require you to kill special special monsters, hunt NPC shaped players that also appear special, to hunt secret treasure chests that are usually stored tightly in some difficult corners of maps or dungeons. Each of them will contribute to the amount of EXP you get as well as the chance of rare material hunting to strengthen your weapon. While from a treasure hunt mission, you will find special recipes for the clothing crafting process from Asuna. Which of course, in the end, will still require you to hunt for material.
Can bring at least 3 AI characters as your supporters during combat, you are also facilitated by the system carried by this Fatal Bullet. Indeed you can not exchange characters and the like, but you will be presented with an accessible instant command scheme to make these AI characters focus and act in a certain format. You can ask them to move as freely as possible, focusing on healing, or even keeping silent if you want them to just stay still during the battle process. Everything is returned to you. While these characters will get the Affection level and portion taken, you will unfortunately not be able to manage what kind of equipment they are in as well as determine the distribution of attributes to the status of your main character and support AI character.
source
source
One of the interesting things about all these processes is the "ease" of acquiring existing material without demanding that you grind the grueling and tedious process. Because unlike similar games that make all this material end up can only be dropped by certain enemies or bosses, Fatal Bullet presents a specific NPC to sell almost most of the existing material, even the "rare" countable though. As a replacement? You have to sacrifice in-game money that is not small. For one piece of material to raise the weapon level from 4 to 5 for example, which is quite rare, it could end up at a price of 800,000 / material. Although the price is unreasonable, but with the fact that it is quite "generous" to drop a variety of weapons and accessories that you can sell, this number does not look so impossible to achieve in the near future. After all, you have one "financial" assistant.
AI character that you can name freely but ends up being called "Rei" by another NPC, not just a central figure in the original story carried by Fatal Bullet. It also presents its own unique functions. In addition you can take to participate in action in the main or side mission, you can also manage the personality that he offers. Do you want him to respond in a cute or serious intonation? You can specify it. Rei also has a financial regulatory function that allows several things to do. You can invest whatever money you get for interest within a certain period, with a specific percentage. You can also give the Rei "money" to buy the items you want, even if the result ends randomly. With this kind of financial regulatory system, the price of super-expensive materials that you sometimes need, becomes something that usually ends "affordable". Moreover, it will rarely appear conditions where you will actively switch from one weapon to another.
source
source
With fun weapon gameplay, simple mission design, and grinding process that is not tiring, Fatal Bullet seems to offer most of the gameplay elements in the right position. Special appreciation also seems appropriate to be directed to the system Fast Travel that he stretcher. Although you will be inundated with so many important areas and points, Fatal Bullet commits you to Fast Travel actions from any position. You can jump directly from the dungeon to the city or vice versa. The only thing you can not do is jump when fighting with the enemy, that's all.
Simply put, Sword Art Online: Fatal Bullet ends up being a fun RPG action game to be tested, especially with a pretty solid story design. But unfortunately, the weakness is actually in multiplayer mode that we think, just so the record of its own shortcomings.
Multiplayer's Weakness
source
After continuing touting itself as an action RPG game that can be enjoyed in multiplayer mode, hope to get a third person shooter game with multiplayer mode ala The Division or Borderlands was ended aground. Fatal Bullet is not a single-player game that has an integrated multiplayer mode in it. Bandai Namco decided to make them as separate modes. So instead of like The Division or Destiny for example that allows you to just explore this game together, while chatting fun, it just ended up being a conventional multiplayer game. This means, it has a separate, specific mode with limited functionality.
Sword Art Online: Fatal Bullet itself divides the multiplayer mode into two major parts: PVP and Co-Op. There is no exploration mode or mode that allows you to complete the game from start to finish together. Co-Op mode will ask you to work together to subdue certain specific monsters, which you usually find in existing story mode, but with a higher status. Remaining unallocated slots will be replaced automatically with NPC support characters for extra damage and support. Subdue these monsters will end up with EXP rewards and material that at some point, is worth pursuing.
source
source
While the PVP mode comes with a quite unique mechanism. Instead of directly bringing two teams to fight each other, there is a specific objective here. The two teams that fight each other must race to produce as significant damage as possible on the monster of a high level giant who will hunt both. Gamers can beat each other to create a respawn time, which in turn will, of course, contribute to the chance to "beat" the gigantic monster and win. This mode is divided into two separate sub-modes, which ask you to portray the specific character of SAO or that allows you to use your avatar character with all the weapons and skill that he stretcher. The winner of this mode of course, will get a decent reward.
Unfortunately, as is the case with the multiplayer mode of Bandai Namco games lately, the connections that are carried are also in P2P format. This means, the enjoyment of multiplayer mode will largely depend on how reliable the user connection is positioned as the host. We ourselves had tried it several times and ended up with an experience that is not "smooth". Connected with unreliable hosts, full gameplay lag and delay really make it difficult to enjoy. Fortunately, this game can be enjoyed in full in offline format, without any shortcomings at all.
source
source
It's strange that seeing all the trailer presentations and screenshots they've released so far, Sword Art Online: Fatal Bullet just ended up more fantastic as a single-playe game rather than multiplayer. Enjoying it offline with AIs is much more exciting and intense than being "stuck" in a full-blown, delayed multiplayer mode.
Conclusion
source
Shocking, it seems like the right word to describe Sword Art Online experience: Fatal Bullet for us. As a gamer who has never loved SAO and is always skeptical of the video version of his game that always targets fans as the main target, the Fatal Bullet ends up being a game that actually contradicts it. Fun, fun, and so friendly to gamers who are not too familiar with SAO, this is a game that comes with considerable design considerations. Fun gameplay, a story that is enough to create a sense of curiosity up, until just a fan-service that makes your eyes termanjakan just a little of the attraction of this one title. From the SAO games we've tasted all along, this might be the first series that ends with positive perceptions and sensations. He also presents a special mode called "KIRITO MODE" which asks you to portray Kirito to the Death Gun story as in the anime version, with comparatively short content.
However, this is certainly not the perfect game. In addition to the enormous enemy designs that are very minimal, we should also highlight the AI supporting characters that you bring to the battle. Most of the time they act is reinforced by adaptive action on the battle situation that occurs. But not infrequently, the weakness of AI in many games, also happens here. They end up not doing what you want or being trapped running, without being able to go beyond an object for example. In our case? Several times we found a condition where we were stuck in one room with many enemies and died quickly, while the remaining three AI characters were still far behind the room, either doing anything. The slow evade movement for unfair enemy moves, has far reach, as well as something that needs further balancing process.
But despite these shortcomings, Sword Art Online: The Fatal Bullet ended up exceeding the expectations we directed at the beginning. It ends up being an exciting and fun shooter game with solid story and characterization. Although we ourselves do not see it as a game you should play right now, you can put it in the shopping radar when the price drops to a more rational level in the future.
Overplus
- Full Fan-Service
- An interesting story
- Scene-based CGI intent
- Gameplay is fun and fun
- The grinding process is not tiring
- Fast Travel can be done from anywhere
- Kirito is not the main character
- Friendly to gamers who do not know or dislike with SAO
- Dual-wielding feels satisfactory
Minus
- The boss design is too monotonous and few
- AI is sometimes not adaptive
- Dodge feels slow with short distances, not comparable to fast and far enemy attacks
- It takes a variety of side missions
- Pace the fast gameplay keeps you busy
Thank You for your Attention. hope you follow me at @azlansugihen and vote me. See yaa guys :)
Sword Art Online Fatal Bullet Breast Slider
Source: https://steemit.com/gaming/@azlansugihen/sword-art-online-fatal-bullet-game-review
0 Response to "Sword Art Online Fatal Bullet Breast Slider"
Post a Comment